Of Course it Doesn't Hurt...
Well, since I'm so incredibly bored, I guess I'll write an article. First time for everything, right? Plus, it might make Falcon happy. Anyway... topic, topic... Ah.
The Stoic Club. My dictionary defines 'stoic' as... wait a minute... scandal, sea biscuit, sentinel, sliver... ah, here we go. Stoic - not affected by or showing passion or feeling; esp: firmly restraining response to pain or distress. So basically, it's a club for unfeeling, uncaring, apathetic people. It really does seem like they don't care a whole lot. They all are very monotonous and/or boring. "Ooh, it's time to stare at a rock! I'm psyched!" They don't express this feeling, actually, although they do mention some stuff about psyches (say it: sy keys) and ids and whatnot. Even their choice of beverage is quite boring: water. Oh well. Different strokes for different folks, I guess.
But what I'm getting at is something a lot more interesting. Ever notice how a lot of video game protagonists have that sort of stoic mood? Think about it: at least in Nintendo games, the main hero never talks, doesn't have a very clear personality, and doesn't relay his thoughts about a situation. Main characters always seem to be very apathetic, and it seems as if many would fit well into the Stoic Club. I mean characters like Crono, Ness, Mario, Ash, etc. that don't have defined personalities. And here's something else to think about: RPG characters are the most stoic of them all, "firmly restraining response to pain or distress." I mean, how many times do you actually see a text box that says "Ow!" or see the character fall over in pain when he gets hit in a battle? Not often. It's like, "Haha, you threw an axe at me! Only 20 HP of damage! Why should I be hurt?"
Well, I think I may have strayed from my original point a little bit... but anyway... This is my first article, so please don't hurt me. Uh... right about now I'd probably say something about Luna, but I'd get hit by a keyboard... so I won't. Until next time, reader...
Well, since I'm so incredibly bored, I guess I'll write an article. First time for everything, right? Plus, it might make Falcon happy. Anyway... topic, topic... Ah.
The Stoic Club. My dictionary defines 'stoic' as... wait a minute... scandal, sea biscuit, sentinel, sliver... ah, here we go. Stoic - not affected by or showing passion or feeling; esp: firmly restraining response to pain or distress. So basically, it's a club for unfeeling, uncaring, apathetic people. It really does seem like they don't care a whole lot. They all are very monotonous and/or boring. "Ooh, it's time to stare at a rock! I'm psyched!" They don't express this feeling, actually, although they do mention some stuff about psyches (say it: sy keys) and ids and whatnot. Even their choice of beverage is quite boring: water. Oh well. Different strokes for different folks, I guess.
But what I'm getting at is something a lot more interesting. Ever notice how a lot of video game protagonists have that sort of stoic mood? Think about it: at least in Nintendo games, the main hero never talks, doesn't have a very clear personality, and doesn't relay his thoughts about a situation. Main characters always seem to be very apathetic, and it seems as if many would fit well into the Stoic Club. I mean characters like Crono, Ness, Mario, Ash, etc. that don't have defined personalities. And here's something else to think about: RPG characters are the most stoic of them all, "firmly restraining response to pain or distress." I mean, how many times do you actually see a text box that says "Ow!" or see the character fall over in pain when he gets hit in a battle? Not often. It's like, "Haha, you threw an axe at me! Only 20 HP of damage! Why should I be hurt?"
Well, I think I may have strayed from my original point a little bit... but anyway... This is my first article, so please don't hurt me. Uh... right about now I'd probably say something about Luna, but I'd get hit by a keyboard... so I won't. Until next time, reader...